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If you are scrolling down you may find information regarding the story line of Yourney!Game plot - Yourney
In Journey the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other’s names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air.
The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player’s actions, building a single theme to represent the game’s emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience. Journey won several “game of the year” awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.
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How many chapters in Yourney?
08 CHAPTERS
List of chapters in Yourney
The Beginning 1
The Bridge 2
The Desert 3
The Descent 4
The Tunnels 5
The Temple 6
The Mountain 7
The Summit 8
(Main missions only.)
How many side missions in Yourney?
091 SIDE MISSIONS
List of side missions in
Red Sprite
Killing Time I
Killing Time II
Black box retrieval I
Black box retrieval II
Lurker of the toilets
The enchanting spirit
To see her again…
The cool beauty
Dream lover
Waving her back goodbye
The camel-mounted noblewoman
Sector Antlia
The Little Injured Faerie
Sandman’s Backup Bag
Blue Jet Reclamation
Faerie land establishment I
Faerie land establishment II
Faerie land establishment III
Faerie land establishment IV
Faerie land establishment V
Mysterious device
Sector Bootes
Melchom’s task I
Melchom’s task II
Melchom’s task III
The madness of Yggdrasil
Long nose in the air
That unforgettable taste
A sport for gentlemen
Escape plan
Death distilled
Sector Carina
The snowman’s revenge
Forge! Forge!! Forge!!! I
Forge! Forge!! Forge!!! II
Forge! Forge!! Forge!!! III
A formal search request
Sector Delphinus
Hawthorn Spear needed
Find a sickle called Pest Crop
The shadow withdraws
Sector Eridanus
The wise man’s library I
The wise man’s library II
The wise man’s library III
The wise man’s library IV
The wise man’s library V
Marebito, the foreign god
Before the holy battle I
Before the holy battle II
Before the holy battle III
The holy dragonslayer
The ever-steeper trial I
The ever-steeper trial II
The ever-steeper trial III
The ever-steeper trial IV
Fateful aid
Can you find my beloved horse?
Tales of investigation
Fool eat meat!
Sector Fornax
Catch the rabbit!
Sector Grus
The mother goddess’ gravestone
False god in chains
Mara’s desire
Sector Horologium
Evil’s lingering shadow
The mecha-dragon’s secret
A measure of forever
Redux Exclusive
Obtaining the Second Fruit
Obtaining the Third Fruit
Obtaining the Fourth Fruit
Obtaining the Fifth Fruit
Obtaining the Sixth Fruit
Demonee-ho Boot Camp I
Demonee-ho Boot Camp II
Demonee-ho Boot Camp III
Demonee-ho Boot Camp IV
Demonee-ho Boot Camp V
Demonee-ho Boot Camp VI
Demonee-ho Boot Camp VII
Wardens of the Womb of Grief
Finding Loki’s Ally I
Finding Loki’s Ally II
Mothers at Dusk
Mysterious device II
Offerings from Louisa Ferre
How long to beat Yourney?